Luke Hollis
I'm a researcher in simulation and computational robotics. I'm interested in world model development and simulation environments for embodied AGI. I create simulation environments for the Harvard Computational Robotics Group and several research groups at MIT.
I bootstrapped a spatial computing startup to 30 employees and successful exit. Engineered enterprise 3D rendering pipelines deployed across 100+ global institutions.
Outside of my research, I practice western-style boxing.
SELECTED PRESS
PUBLICATIONS
[In Progress] Predictive Real2Sim Digital Twins: A World Model Approach to Deformable Mesh and Soft-Body Simulation Physics
2026Applying world model architectures to predictive physics simulation for deformable objects.
[In Progress] Scaling Language-Grounded Splatting to Large Urban Spaces
2026Novel approach to scale language-grounded 3D gaussian splatting techniques for large-scale urban environments.
Urban Planning and Design with 3D Street Captures and 360 Video
2025Methodology for integrating immersive 3D captures into urban planning workflows.